v0.1.0.1
Hello dreamers!
I fixed the part where all the items were invisible.
It turns out in Godot, you're not supposed to load() things willy-nilly while the game is running. You're supposed to load() things as early as possible, like in script & node definitions.
This mistake was not only wasteful - why keep loading the same thing over and over rather than once and reuse it? - but it also meant that items were invisible, so it looked like you didn't have any. Or rather, they were invisible only after I exported the game and thought I was done fixing it. See, the Godot editor works on the game's source, it always has access to all the raw code, raw files, etc - but the exported game doesn't keep all of those. So only after exporting will you notice that all these ad hoc load() commands don't work!
I also fixed the z-index error in the "Thanks for playing" sequence. That wasn't an export issue, that was me being stupid and putting the wrong z-index values on things.
Files
Get Fantasia's Fancy (GameJam)
Fantasia's Fancy (GameJam)
for the Zelda 4 Zelda Game Jam
Status | In development |
Author | Rhubarb Eclipse |
Genre | Adventure |
Tags | 8-Bit, Action-Adventure, Pixel Art, Retro, Top-Down, Top Down Adventure, zelda |
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